About Me
I'm a professional game developer who's also been creating mods for over 20 years. From custom maps for Star Wars: Galactic Battlegrounds and unit packs for Company of Heroes all the way to what I've become known for - ambitious questlines for Bethesda Game Studios games.
I hold myself to a very high standard, taking great care in ensuring I only ever release the highest quality work. It's important to me that everything I release is polished, fits within the game world seamlessly and is above all else fun to play.
I've also performed freelance Quest Design & Implementation work for others. If you've got an interesting project you'd like to work with me on, please do reach out!
Timeline
Otellino's Modding Journey
Company of Heroes modding
Began releasing Company of Heroes mods, such as the Tiger Tank Mod and Special Tanks Mod. First mods that achieved acclaim, numbering tens of thousands of downloads.
First Bethesda Game Studios mod
Started dabbling in the Oblivion Construction Set, culminating in the release of my first Bethesda Game Studios mod: Fort Munlo. Kicked off my journey in learning quest design & scripting.
First quest mod released
My first substantial mod is released - adding a series of quests to Fallout: New Vegas allowing the player to work with a splinter group of Enclave forces. First mod to reach critical acclaim, garnering coverage in gaming outlets.
First Fallout 4 mod released
My first Fallout 4 mod, created as part of my university dissertation over the course of a year - adding a multi-part side quest allowing the player to help rebuild the Enclave. My most popular mod at that point, with overwhelming demand for a follow-up.
Began career as a game developer
Shortly after the release of America Rising - A Tale of the Enclave, I became a full-time game developer; eventually becoming a Senior Technical Designer.
Largest mod to date released
After 5 years of development - I released a full rebuild of America Rising, adding over 23 quests, dozens of new characters and locations. Predominantly the sole developer on the mod, it has to date been downloaded over a million times across PC and Xbox.
Became a full-time Verified Creator
With the success of my Verified Creations, I was able to leave my job as a Senior Technical Designer to become a Full Time Verified Creator for Bethesda Game Studios games. Releasing Bzalth's Workshop, Druid's Grove, Daniel - The Remnant, with more to come.
